Recruiting for the Digital Revolution, one hater at a time.

Sunday, September 30, 2007




DOWNLOAD HOTEL CHEVALIER AND SEE NATHALIE PORTMAN NUDE...IF YOU LIVE IN THE U.S.A.

The naiveté is astounding. 20th Century Fox has released the short film, Hotel Chevalier, free on iTunes in an effort to promote Wes Anderson's upcoming feature film, The Darjeeling Limited; however, the short film is only available via the American iTunes, and therefore unavailable to the rest of the world. iTunes is already irritating enough with its proprietary DRM protection, which prevents iTunes files from playing on non-Apple devices. But the arrogance in releasing anything to a U.S. only audience on the internet flies in the face of everything the internet is about: instant access everywhere by everyone. It's old-world thinking in a new world order, and it's going to fail if 20th Century Fox actually believes it can limit and control this sort of marketing to certain territories.

I call Hotel Chevalier an "insubstantial short film" in the graphic, but in fact I thought it was intriguing. About as intriguing as a good trailer for a movie, except without the rapid editing and swoosh, boom, pow sound effects. It sets up a distinctly curious relationship, but offers no pay off. But more interesting to me than the film itself is the fact that the studio would seek to limit to a single market the online release of a free short film that is really no more than a trailer for a movie. It's as baffling as it is frustrating, as the studio seems completely oblivious to the new reality of online content. Within hours, people were uploading the file to bittorrent sites and within 24-hours had uploaded cracked (non-DRM) files to YouTube, MetaCafe, GoogleVideo and others. Meanwhile, 20th Century Fox has a staff busily yanking the files off the web as quickly as individuals could post them.

As a Canadian, I bristled at the idea that I could not see this short film immediately, unrestricted, along with my brothers and sisters south of the border. I don't care what the rationale might be. It's just plain silly. And futile. I became so obsessed with watching the video despite being told "no" by iTunes and 20th Century Fox, that I just kept clicking on GoogleVideo until I successfully got a version that hadn't yet been yanked by the thought-police. Oh, the quality was awful. A pale shadow of the proper iTunes version, I'm sure. But that's how badly I was determined to see it. And Wes should be unhappy I didn't get to see a better quality version in order to make a better first impression.

Keep in mind this is a TRAILER FOR A MOVIE. BEING OFFERED FOR FREE to anyone with iTunes in the U.S. The technology to rip and distribute the short film is ubiquitous. Why on earth are they not just letting things take their natural course? I can only imagine, they want to control the marketing of the short film with a more timely release of the feature film in foreign countries (although major cities in Canada get release prints of major movies at the same time as New York and L.A. and BEFORE most smaller American cities do).

It's the arrogance and ignorance that irked me most and drove me to find a way to watch the damn film no matter what. Maybe that is part of the marketing? To be able to tell the world that despite their best efforts, the world insisted on pirating, ripping, trading, and bittorrenting the file. In which case, I fell for the charade hook line and sinker.

Instead, however, I'm inclined to think they're just morons who haven't caught up to the modern world in September 2007. Because surely it will be another world in October altogether.

Monday, August 13, 2007



I've mentioned in this blog before that I think the digital revolution will contribute to a broadening of audience's creative appreciation. That online distribution will allow artists to refine and define audience tastes in a much more direct way than we've experienced in the past. Because the traditional routes of distribution required that artists convince executives to review and approve of the artist's media creations. Only now, we're going to be exposed to the unusual, bizarre and the brilliant without the filter of some guy in a suit with questionable judgment. It's up to the audience to decide what has merit. And with increasingly fractured niche audiences within an artist's grasp, in some ways EVERYTHING has some merit.

In the old days, creators of music, literature or film had to convince some label, publisher or studio to approve of their creations before the work would get out into the world. But online digital distribution is now instant and entirely within the hands of artists. And despite the proliferation of shallow, meaningless YouTube prank videos, we're also increasingly exposed to a much broader range of artistic expression than ever before. And I just happen to think that audiences are hungry for something inovative, new and different. This song, Chocolate Rain, by Tay Zonday (aka Adam Bahner) is a case in point. The track is a YouTube phenomenon with more than 6 million views. It's odd. But listen to it twice and you get swept up by it. Hypnotized by it. It's certainly different, and there just ain't no way a label would have had anything to do with it. I fully expect the next wave of music and filmmaker stars to come out of the DIY digital revolution.

Sunday, August 05, 2007














"Some Tech For Artists: 60i versus 24P"

So, in case you don't know what 60i or 24P refers to, let me simply sum it up thusly:

60i is a frame rate used by HD cameras to capture high-resolution moving images--it's essentially 30 frames per second within 60 fields. Whatever.

24P is the frame rate traditionally used by film cameras to capture moving images, delivering the quality of motion that we have come to attribute to the movies that we pay to see in the theatre. 24P is 24 frames per second (aka 24P or 24fps).

If we watch a movie shot in 60i, we'll think we're watching a "video" or a "live sporting event." If we watch a sporting event shot in 24P, we'll be inclined to think we're watching a scene from something like "The Longest Yard."

Anyhow, it has been argued that the reason we have come to accept 24P as the "cinematic frame rate" for movies is simply that it's what we're used to seeing in the theatre. And alternatively, a 60i frame rate reminds us of videos we shoot at home. The argument goes further to suggest that 24P was simply selected early on in the development of film technology due to cost issues; that 24P wasn't more inherently "filmic" but was just cheaper than faster frame rates. Higher frame rates meant going through more reels of film (the film is moving through the camera's "gate" faster to achieve the higher frame rate, thereby increasing the film stock consumed). In fact, 18 frames per second was originally employed as the slowest frame rate to capture a fluid motion our human eye would accept. But 18fps lent itself to troubles when synchronized sound was introduced: basically sound couldn't be realistically synched to 18fps, so the frame rate was increased to 24P, which was the minimum frame rate for synch sound. Over time, the theory goes, we just got used to seeing this frame rate with big budget movies shot on film. More recently, low-cost video cameras like the DVX100 were able to duplicate the 24P frame rate, simulating a film like motion and allowing low-budget movies to be shot with standard-definition and high-definition video cameras.

But now we get into the land of theory, because no one really knows for sure why we prefer 24P in our movies (as opposed to 60i). The one argument I mention above is simply that we're more used to seeing it, and it's just become an "aesthetic habit." But I think there's a chance that more than one thing is at work here. That while 24fps made for a more practical framerate (i.e., it was the slowest frame rate allowing for realistic synch sound, while keeping the need for film stock as low as possible) there was also something happening psychologically at that frame rate. And so maybe there was some serendipity in the discovery of the 24P frame rate: it was practical AND it was "magical." Because we don't actually want REALITY from our art. Monet wouldn't be a household name if the only goal of art was to reproduce things in a quality that mimicked what the human eye could see.

I believe the human brain likes to work a little bit, at least subconsciously, when we sit passively watching a movie. Even dumb human minds. We like things to be a little dream like and "other" and metapohrical. We want to struggle a little--but not too much--to understand the meaning of things. And maybe we want this in our movies, because movies are like our dreams--they're not entirely literal. We become captivated and hypnotized by them not because they capture a perfect recreation of reality, but because they capture a dream-like interpretation of reality. We like things to be a bit poetic and subtle and obfuscated. And my theory is that there's something about 24P that tells our brain we're entering a dream. We want that. At 24P, the image becomes painterly and magical. And I think the same can be said for the screenplay's dialogue. If everything is "one the nose" and "just like real people talk," telling us everything we need to know in boring pedantic speech, "just how like we really talk," we quickly lose interest.

Truly capturing reality on film would require something much, much faster than 24fps. But audiences want a break from reality. Just like we also like the actors' wardrobe to match the sets (that doesn't happen all that often in real life). And we like music over the love scenes (in reality maybe you get this in your bedroom with surround sound, but not in Central Park). Poetic dialogue, color coordinated wardrobes and musical soundtracks aren't added for any practical reason. They're not cheaper. They're more expensive! But we like them added to the movie because it elevates the experience to "art" (and I use the term art loosely to include Alien vs. Predator as much as it refers to Wong Kar-Wai's In the Mood For Love). There's just something blurry and other-worldly about 24fps that you don't get that with 60i+.

So, I'm not convinced that 24P is just something what we're used to. I think the practical considerations for the "slowest frame rate possible" would have disappeared as budgets for movies grew and technology advanced. Instead, I think we really like things to be a bit distorted from reality (24P lends a certain blur to movement that 60i does not have). We don't want things consistently so distorted that we don't know what's going on. But we want them distorted just enough that it transports the creative side of our brain. The part that dreams things.

So if I'm watching a documentary that includes footage from a real Mars landing, I want it to look REAL. I want to see what Mars looks like as close to the human eye as possible, and 60i would be much more satisfying to me. But if I'm watching the Martian Chronicles, I definitely want 24P.

Thursday, July 26, 2007



And another perspective on product placement. I worship David Lynch. But I think there's room for some variations on the approach here. Because while product placement can do things like seriously undermine the integrity of a film, it may also be a necessary part of low-budget filmmaking in an online world. And hey, I seem to spend too much time clearing products that I want to appear in my film anyway, or removing them altogether. Why not just find a product with values you appreciate, and which company equally appreciates the artistic intentions of your movie. The key may just be the freedom of the artist to choose which products to partner with. If I have a breakfast scene and they're eating cereal, rather than getting my art director to make a fake cereal box, why not find a natural whole-foods company that likes the idea behind my film and is willing to kick in a thousand bucks to have my healthy, gorgeous actors eating it? Food for thought. At least until we're all independently wealthy enough to finance our own films without anybody else's money.

Tuesday, July 24, 2007



Two days after I blogged about the Mac's WTF videos (see below), YouTube continues to take them down at an alarming rate. Apparently a gay gardener who grows tulips that eject orange slushy drink when lightly petted is obscene. And apparently so is a little girl who grinds plastic toy unicorns into the same slushy drink. Maybe Mac's has relented to the pressure and taken the shorts down themselves, but this is exactly what the online world is NOT supposed to be about: censorship. Artistic freedom is paramount to the digital revolution. If YouTube can't handle the truth, then I can only hope other outlets will allow for the free expression of writers and filmmakers from around the world. Yes, even a "TV commercial" warrants freedom of expression protection (because these Mac's shorts are a form of advertisement as much as I think they're masterful little works of art). Anyhow, search the Net and you'll find the WTF videos posted elsewhere; sometimes even re-posted by a growing WTF fan-base elsewhere on YouTube, as in here or here. I love these shorts for their subversive approach, and wonderfully creative wackiness. Keep 'em coming.

Saturday, July 21, 2007



"WTF is that? A short-film or a commercial?"

I've discussed the power of online distribution and the imperative for artists to start thinking about embedding ads and product placement within their films in order to finance their projects. And I've mentioned how product placement doesn't have to detract from an artist's work or the entertainment value to the audience. In the end, product placement (in all its forms) is probably the only way to take advantage of inevitable piracy, i.e., more and more people will be downloading media content for free, and there will come a time soon where you'll want people to steal your movie. Because the more people who watch it for free, means there are that many more people seeing the "embedded" advertisement.

Some might argue there's a danger that the "movie" will eventually become indistinguishable from the "advertisement"--that a feature-length flick filled with product placement and embedded ads supplants the filmed entertainment itself. I'm pretty convinced, however, that the marketplace can smell a rat, and where the entertainment value is so diluted that the flick is just an excuse to show "ads" then people will stop watching. The same can be said already of highly derivative Hollywood movies that simply emulate previous successes to cash in on a fad: the audience knows it's a "fake" and usually turns away. But we also know that commercials can, in and of themselves, be absolutely entertaining and highly creative. There are festivals that celebrate the creative brilliance and entertainment value of the best ads in the world. The line between entertainment and advertisement gets blurred. Which is a long lead-up to my introduction of this most curious and captivating new organism that has just arrived on the Nitwitnet.

The chain of Canadian convenience stores, Mac's, has commissioned a whole bunch of bizarre but undeniably entertaining short comedy films from Toronto's Bos Ad Agency to market its orange slush-drink, which apparently comes in size WTF, OMGWTF and AUNTSMGWTF (I don't get the last one yet either). There's a whole bunch of these shorts online, and they're threatening to go viral. And I think these ads are also an example of how filmmakers can use advertisers to make their movies, just as easily as advertisers can use filmmakers to make their ads. The conflation of the two worlds has already taken place in mainstream media (e.g., it ain't a coincidence that all of Michael Bay's Transformers were GM vehicles--kaching!). And I firmly believe the next logical step is for independent artists to take advantage of the same product placement techniques, probably by approaching micro-businesses as much as the mega-companies. Hey, you might not be able to convince Coke give you a million bucks for some prominent product placement in your online videos, but if you've demonstrated that your little movies can get an audience (and soon your "large" movies too as bandwidth and screens grow), then there's no reason that smaller local businesses shouldn't want to take advantage of the audience you do get. Hey, the world will now know the Mac's brand, thanks to these WTF videos. Because that goofy Canadian convenience store is about to become a star on the world-stage. You'll have to check out the full line-up of Mac's WTF videos over here.

EDIT: In the course of an hour, I notice YouTube has already taken at least one WTF video down for being too racy. Oh come on! The lesbians in Mr. Tree were fully clothed!! Sigh. But you can still view Mr. Tree over at Milk and Cookies instead. Fuck you too YouTube. YouTube's reaction seems a bit homophobic, or at least a bit harmless-soft-porn-o-phobic to me.

Monday, July 09, 2007



"BUILT IN OBSOLESCENCE"

As stated by Wikipedia, it's the decision on the part of a manufacturer to produce a consumer product that will become obsolete and/or non-functional in a defined time frame. As a digital filmmaker, this blog entry could easily be referring to the cameras and computers that become nearly obsolete within six months of purchase--something that can be both frustrating and exciting, because the next best thing promises to hand even more power to the DIY media artist. But in fact, I wanted to write about the built-in obsolescence in people in the film business. And that is NOT something I find exciting at all.

I've noted for years how a hot new director or writer often fades into the background within a few years of making it big in Hollywood. There are the rare exceptions--people with careers that span decades. And then there are the guys who never hit it huge, but work steadily but unnoticed through longer career trajectories. But there has always been something profoundly disheartening about the guy who directs some fresh, captivating movie one year and then spends the next decades tending his sprawling, entirely-paid-for garden in Santa Monica.

Orson Welles died a has-been. Despite his tremendous success, literally transforming the craft of movie-making, he hardly worked after the age of 50. D.W. Griffith is studied in every film history book as a founding father of modern cinema--he too died broke. And then there's the long list of contemporary where-are-they-now talents; women and men who did something profoundly special only to be passed over for the next "hot, new thing" a few years later. Hey, Eduardo Sanchez, one of the directors of 1999's "Blair Witch Project"--the most profitable independent film of all time, no less--didn't get the greenlight for another movie until 2006's blink-or-you-miss-it "Altered."

Point is, it depresses me. I don't do what I do, hoping to make it big only to fade into obscurity. I do what I do because I'm driven to do it, and I will not wait seven years for someone to tell me I can make a movie. Up until now, we didn't have much choice. Movies were too expensive. We needed big fat cheques and teams of specialists with rare equipment to practice our craft. Thankfully, I feel I can now do what I do regardless of the blessing of a studio exec. If I want to garden, I'll become a gardener. I became a filmmaker to make films. And now I'm going to make them whether anybody wants me to or not. Anyone who doesn't think they can do it without Hollywood's approval should listen to Stephen Soderbergh who says of the $17,500 Red Camera, "This is the camera I've been waiting for my whole career: jaw-dropping imagery recorded onboard a camera light enough to hold with one hand. RED is going to change everything." I just have to believe that Orson Welles would have made a lot more films if he could have got his hands on a Red Camera and a Mac.

Thursday, June 21, 2007


A Few Breadcrumbs For My Readers

More about the death of traditional TV and the revolution for independent filmmakers and entrepreneurs becoming the next new "broadcaster." Check out this podcast of interest, featuring an interview with Steve Safran from LostRemote.

Monday, June 18, 2007

Even some of the rich guys who scored all their money and power via old-world film technologies are hip to the digital revolution. There's a great article in the latest MovieMaker Magazine about Francis Ford Coppola, who predicted a revolution consisting of a "a girl with a video camera" some 20 years ago, and now insists the only way to go is to control your own distribution. George Lucas is pretty sure where things are headed too: check out the interview with Lucas over atThe Wall Street Journal.

Saturday, June 02, 2007


Great New Look! Great New Flavour!

The grand dame of doubts in the digital revolution continues to be how DIY filmmakers can recoup their investments in their films and even make money. That is, in the giant glut of one billion bad home-made movies, how can the more capable, creative filmmakers fight their way through the long tail and maybe even pay the rent! Currently, the online revenues from video sites like Revver just don't add up to much. Even the truly viral videos (hundreds of thousands of views and up) might bring the filmmaker 30 or 40 thousand bucks. Not bad for a three minute short made in your basement. But they're the notable exception, rather than the rule. And it's still not a model for returning investment on quality (and more expensive) narrative films online.

Enter the big boys, like NBC or Sony, who will finance content to penetrate the rapidly growing online media marketplace--they have the muscle, track records and connections to sell ads on their sites, even if for the time being they see their online endeavors as loss-leaders (i.e., they simply want a toe-hold in the "mobile content" game).

But my gut has told me for some time that the DIY filmmaker--the truly indie artist making movies with sheer force of will and talent--can just as easily access ad dollars. It might not be money from Coca Cola, but maybe it's money from an up-and-coming local designer who will give you $5000 to prominently feature their clothing label in your movie. Or a regionally produced wine which gets significant "product placement" in your film--hey that regional wine producer might just kick in money if everyone on-screen gets shitfaced exclusively on the company's identifiably unique plonk. Well, it's starting to happen with upper-level indie projects. I foresee the same when savvy DIY filmmakers start to pound the pavement looking for private money. Check out this article from the LA Times wherein Lorena Muñoz writes:

In what could be the latest trend in the financing of independent films, Unilever brand Dove has agreed to invest $3 million — about one-fifth of the budget — into "The Women," the first theatrical movie by Diane English, the creative force behind the hit television series "Murphy Brown." Gatorade, the sports drink maker, quietly put up $3 million for the production of "Gracie," a story about a girls soccer team that is coming out this weekend.

"With low-budget movies you have to have different ways to create marketing efficiencies and leverage your ability to fund them," said Andrew Shue, producer of "Gracie." He said the seed money from Gatorade enabled him to raise an additional $7 million from a hedge fund. "This is absolutely something in the future for these kinds of movies that are smaller budget and under the studio threshold."


In an era where good content is immediately duplicated and torrented online, the prospects of selling individual DVDs to recoup investment dwindles more by the hour. There has to be a way to derive revenue from viral pirating, and the only way so far seems to be embedding the ads right into the content itself. Even episodic television traded online gets the ads deleted by the copiers, reducing the value of those ads to the ever-eroding traditional television delivery model. So, the ads must be inextricable from the content. And that is product placement--a concept that has invoked outrage in the past, with fears it might lead to some degradation of the integrity of the artistic product. But product placement already happens--from James Bonds' Omega wristwatch (cannily chosen over a Rolex in the last movie installment) to the choice of Jason Bourne's getaway vehicle. On a smaller scale, the DIY filmmaker can find like-minded "sponsors" who will be happy to see the filmmaker's movie "stolen" a million times around the world. Each act of piracy is another eyeball getting acquainted with the advertiser's product.

Thursday, May 17, 2007

Rapid Pace of Change Means I Need To Take More Showers

Been rather busy as we near financing of a new mobile content series I created and which I'll be writing and directing. Having come from the world of television, it's an interesting exercise in taking those "old world" skills and translating them to new technologies. Certainly, shorter content suits my attention deficity nature. I really do love perfectly contained little stories. I could never write War and Peace. I do not have the "sitting power."

Anyhow, if the series goes ahead, I'll be blogging more regularly to chart the process and evolution. Right now, all I can say is many of the bigger players and broadcasters now have a hunger to get into mobile content. Boys aren't watching TV anymore. Well, neither am I, frankly, and I can only conclude that there's just one reason girls are still holding out with traditional Boob Tube rather than YouTube, and it's simply that technology is not a girl thing. As soon as the technology is fully integrated into a Boob Tube like interface (uh, point remote and click), then I expect more sisters to abandon conventional cable and satellite too.

Technological change is a tsunami, bearing down on us with landscape-changing consequences. I'm seeing it all around me, including right here in the cafe where I type this. Apparently my shitty neighborhood that no one wanted to live in five years ago is now a fashion mecca. It happened while no one was looking. I'm now surrounded by white people with glossy laptops and too perfect noses talking about vacation homes in San Miguel and it makes me sad, because it looks like I'll have to start showering before I leave the house. Or maybe I'll just move.

Love,

Helena

Wednesday, May 02, 2007


Acting Like A Pro

I want to talk about being a "pro" within the wild, wild west that is the digital revolution. Because while all the rules of media creation and delivery are being rewritten, my fear is that some of the valuable lessons learned in the trenches of traditional media creation are being left behind.

Certainly, the new world of digital creation pays less. At least so far. And it allows new, untried talents, as well as untried producers, to bust into the otherwise closed shop of the movie biz. But what inevitably accompanies this new, exciting, "anything-goes" philosophy is a tendency to throw out (or never learn to begin with) some of the processes that have helped deliver solid film and TV content for decades.

Hollywood has honed certain rules of procedure in order to maintain a powerfully effective (if sometimes dangerous) machine. For example, there are good reasons for many of the rules within the Hollywood script development process, and many of them should continue to apply within the decidedly un-Hollywood filmmaking world that is now emerging thanks to new technologies. In fact, as a DIY independent, you have a chance to not only do what Hollywood does right but also to avoid all the B.S. that Hollywood does wrong. Because Hollywood is also a machine with some worn out, oily cylinders.

So, in the interests of starting fresh, and speaking from my experience working within and without the "Hollywood system," I wanted to give some advice to independents setting out to make their digital masterpiece. Indeed, it's advice I think many Hollywood insiders too often disregard. But let's show 'em how we can do it a little better. We can have more fun and make good movies without 'em. And we'll start with some advice on giving notes to your writer. Or at least, advice on the notes not to give your writer.

Giving notes to a writer is a precarious business. You want your writer to deliver something exceptional. A great script is going to be the foundation of most great movies (I say most because there are freakish exceptions, but it's widely accepted that if it's not there on the page it's probably not going to be in your movie). In short, the screenplay is one of the fundamental building blocks to a good film. Treat it with the deference it deserves. Treat the process with the deference it deserves too. Assuming you've hired a good writer rather than a bad writer--there are more bad writers out there by far--then I want to make this the first of several posts about how to work with that good writer (who will still deliver "flawed" scripts by the way, and your job is to help make it the best it can be). My fundamental philosophy is that just because we're flying by the seat of our pants doesn't mean that my digital indie collaborators cannot function as professionally and with as much savvy as the pros in Hollywood.

I debated about putting together a long list of "good note-giving" versus "bad note-giving" techniques, but it would have taken me a month to write it, and this blog was already getting stale. So I thought I'd mete out these bon mots one at a time, as they came to me. I've certainly seen my share of good and bad notes, having written my fair share of good and bad scripts. So here goes:

#1 SCRIPT NOTE NOT TO GIVE YOUR SCREENWRITER: THE FLASH OF PRE-EXISTING GENIUS

This gets to be number one because it's my least favorite script note of all time. It demoralizes the writer and makes the note-giver look like an idiot. The Flash of Pre-Existing Genius is essentially a note wherein the note-giver (let's call him the "producer" for now) reads the writer's script (heck, let's call her the "writer") and the producer has a good idea for a script-change. Actually, it's a really great idea for a script-change, in this case a change to a scene, and he's sure it will make the whole thing work so much better. Sounds good so far.

The writer listens intently as the producer proceeds to describe precisely what he thinks the scene needs to really kick ass. And the writer agrees. It's a really good idea. It's fantastic. So how can that possibly be a bad note? Because in this case, the producer has actually given a note that describes exactly what's already in the freakin' script. You don't think that can happen? I tell you it happens more often than I can count. I have concluded that a couple of things could be going on here. Maybe the writer has written something with some subtlety. Too much subtlety obviously, because the producer has just read the damned thing, and he's clearly ingested the gist of it because he's reiterating it now apparently convinced it's just been birthed from his own imagination, completely failing to recognize that he was led to this idea because it's already there on the page (only perhaps subtly so). The other possibility is that the producer is a reader with such a short attention span that he actually forgot that he just finished reading the idea and then it occurs to him moments (days?) later and he assumes it's his own. Kind of like that poor guy in Memento who can't keep a thought in his head for more than a few minutes before it's gone. I'm convinced some producers have this problem, because they will give this sort of note repeatedly.

So, it might seem very simply corrected, right? It shouldn't be such a big deal, because the writer can just point out to the producer that it's already there on the page. That indeed the guy with the spot of blood on his shirt collar might be like, oh, I dunno, a bad guy (gee, what was the first clue). But the problem I have is that the note undermines the writer's trust in the producer. The producer is either dumb or inattentive or dismissive or, worst yet and still possible, sociopathic. Basically the producer is "stealing" the writer's ideas as his own. Okay, admittedly that's paranoid, but the point is that the process is undermined at least a little bit by this annoying note. The crux of it is that the producer isn't even asking himself whether the writer has actually led him there. The producer isn't giving the writer any credit for leading him to this "great idea," which even if it's not on the page or is only on the page too subtly, the producer should recognize that the genesis of his "flash of brilliance" was still the script itself.

The point of good note giving is to establish a trust between writer and producer. To preserve the writer's energy to deliver a better draft next round, not to exhaust her with notes that re-iterate ideas already present in the script. (Can you tell I hate this kind of note?) Ultimately, it just always shocks me that this kind of note is given so often. It must be human nature--any good idea must be ours and ours alone, right? I've seen people do it in writing rooms often enough: adopting an idea they heard moments ago as though they'd only just suddenly thought it up themselves. Something about our brains filter out the ideas of others, and we file them away, retrieving them later as our own. I've written whole scripts only to realize that some movie I saw as a kid was the long-forgotten precursor of it.

So what can you as a note-giver do to avoid it? Because surely it's unintentional. I simply suggest that you try to remain aware that your flash of brilliance might already be in there. Think about what led you to this idea and give some credit for the source of it. Acknowledge that the scene might already be heading in that direction. Look before you leap. You'll save face and your writer will proceed with more trust and vigor.

Stay tuned for the next NOTE NOT TO GIVE YOUR SCREENWRITER. Coming soon...

Sunday, April 08, 2007




Old Fogie Superstars and Other True Tall Tales

A heated debate rages over at Craig Mazin'sThe Artful Writer. Definitely worth reading Craig's thought-provoking article about why age might just matter a little bit in the screenwriting business (he's really just wondering whether the alleged Hollywood bias towards writers under 40 could even be somewhat justified). He makes some good, if contentious, points. Hey, the hallmark of a good blog post--and indeed of a good writer--is the ability to elicit a reaction, and Craig Mazin has certainly managed that. I'll let you decide whether he's right or not. But there's one thing most of the indignant comments on Artful Writer are forgetting: the biases and preconceptions of Hollywood are mitigated at least somewhat by the fact we now have unprecedented power to prove them wrong.

So you're a black girl. Or an old man. Fact is, if you really are the best writer and you're 60 but Hollywood wants the hack who's 25, then prove it. Write the script and shoot it. Or write the script and get it into the hands of an ambitious director who will shoot it, because there are more directors looking for stellar material than ever in history. Prejudice, where it truly exists, is wrong. Immoral. Abhorrent. And ever-present. We must be vigilant in our watch for it, but that shouldn't stop you from also proving them wrong by accomplishing the very thing everyone thought you couldn't do. No one should be excluded from money and power based on race, sex, sexuality or age...but obviously we are. I say fuck 'em and make your movie anyway!

My blog tends to re-hash the same philosophy, but I'll keep doing so until we're all on the same page: the digital revolution means that no matter who you are or where you're from, you don't need Hollywood to make your movie. And I for one really do believe that some little old lady somewhere is going to pick up a camera and deliver something astounding. It's just a matter of time. It will be rarer, however, for some of the reasons Craig Mazin points out: stamina, fearlessness and ambition often wane with age. But even if it's an often-accurate generality, it isn't a universal truth.

And hey, we all know that hype can be a powerful tool in the movie-making equation--the "mainstream media" loves to hype the latest 19-year old wunderkind. But haven't we heard that story enough times already? Don't you think the first super cool movie shot by some old lady residing in a seniors' home will make for even MORE sensational press? I do. Black lesbian senior citizen dwarves of the world take heed--I want to watch your awesome movie! Shoot it and make me proud!

Friday, March 23, 2007


Lock Her Up!

Okay, so I read online that the new Spider-Man 3 trailer is up. I click the link, which takes me to--no surprise here--YouTube. Lots of trailers end up on YouTube, because with 100 million videos served up daily, it's great for advertising. But lo and behold, the Spider-Man 3 trailer isn't there. Instead I get a banner that reads: "This video is no longer available due to a copyright claim by Sony."

We're talking about a movie trailer here. And the fact that Sony is pulling it from YouTube viewers is interesting and distressing both. Because it's ADVERTISING right? That's what a trailer is. It's to raise hype and awareness. The more folks who see your "advertisement" the better. That's why a 30-second spot on the Super Bowl broadcast costs a fortune. So here I'm actually LOOKING for the stupid Spider-Man trailer and Sony has pulled it because it violates their copyright. Something really weird is going on here.

I suppose trailers have become a form of "entertainment" in and of themselves. But that doesn't change the fact that they're ads, even if they're enjoyable. So Sony clearly wants to control where their ad gets seen. And that just flies in the face of everything that advertising is traditionally about. It's downright bizarre. But above all else it demonstrates just how the studios are turning into Nervous Nellies when confronted with the prospect of Internet distribution. Like they're shouting, "Can you all just slow down a minute until we figure out how to extract every last dollar from your wallet?" They know Internet distribution is worth money, even if no one knows precisely how to get the real gold out of them thar hills. But they know it's there, and I think they're panicking, and pulling their fucking ads for copyright violations as a result.

Okay, and then I get this scary email from my Internet provider. Apparently I violated copyright by downloading an episode of Heroes...which is freely available for download from NBC. But I downloaded it from BitTorrent. I think my key mistake was to leave it freely available for upload. Normally, if I pilfer something, I try not to contribute to the avalanche of piracy by continuing to upload it for other people. I'm a selfish bitch. I do want my video now, and on demand. But I'm not going to risk anything in order for you to get it too. Not yet. Not until it's legal. (Oh, and yeah, like you don't have a single downloaded MP3 file on your computer--or how about those hot pictures squirreled away in weirdly named folders on your laptop? Did you pay the photographer and model for the rights to copy and save that picture? It's all a violation of somebody's copyright somewhere.) Anyhow, the thing is I thought that sharing this Heroes episode was not a big deal. In fact I thought it was legal, because NBC itself was offering it for free download. And the only reason I downloaded it myself was so that I could catch up on this highly serialized show (i.e., you sorta need to know what's already happend to get into it) so I could start watching it on--you guessed it--NBfuckingC! And yet I'm getting nasty warnings from Universal. It's just getting all so weird. Like on the one hand it's becoming part of the popular culture to download stuff--that's just undeniable, regardless of the moral arguments--while on the other hand folks like Universal are trying to limit where and when I can download the very thing I need to get interested in their show. (It's a great show by the way. Highly addictive. And a great way that drug dealers grow their business is to offer good deals on crack so you get fucking hooked. You keep coming back for more.)

I know NBC/Universal fear losing revenue from downloading. For good reason. But I think they're missing the opportunity of a lifetime. Embed some advertising in the show itself, either by way of "bugs" (those litle floaty things in the corner of your screen that say things like NBC, or CNN, but which can just as easily say "Purina" or "Toyota") or embed product placement right in the show itself, then watch it go viral. Again, like the trailier for Spider-Man 3, you WANT viewers. Because the more viewers you have, no matter how they're getting it, the more you can sell your show to advertisers.

It's certainly the craziest of good times. See y'all in jail.

Peace.

Monday, March 19, 2007

Some Guy At The New York Times Knows Some Stuff!

And so, in the immortal words of Ali G: "Check it!"

Sunday, March 11, 2007

The One Million Channel Universe

Case in point--and it's cool: ToonBreak is a new internet "channel" featuring hand-picked animated shorts, and the whole thing is underpinned by a concerted mandate to ensure the animators make money from their work. How refreshing!

Founded by Shawn McInerney, an animator himself with over a decade in the business, ToonBreak is the kind of endeavor I want to see go viral. Because fact is, if he's getting rich, it means a lot of artists from the fringes are making real money from their work too. I'll keep saying it: talent will out. And now a bit in McInerney's own words:

ToonBreak provides a constantly updated selection of cool animated videos. We sift through the web's massive jumble of content to bring you the most entertaining cartoons. Our system of channels, tags, and search make it easy to find the cartoons you like.

We also help animators earn revenue from their cartoons. Animators earn revenue from video ads, text and banner ads, donations, and merchandising. If you've created some cool original cartoons and would like to take part in our revenue sharing program, please submit your work.

Monday, March 05, 2007


Piracy is Good: How BitTorrent Killed TV and Why Filmmakers Should Love it

You'll often witness creative types like us wringing our hands over the threat that piracy poses to our livelihoods. The landscape is changing so quickly, none of us are entirely sure how it will all settle out, and one thing we obviously wonder is how the Industry will be able to pay writers and filmmakers if content continues to be stolen online. Surely if every TV show and movie is pirated, the economic model falls apart and we can't pay for little Susie's braces (and she has really ugly teeth).

I'm an advocate of the digital revolution and online distribution, and so I too wondered how this could all jive with a business model that would make me and my talented sisters and brothers rich(er). Thankfully, the clouds have parted and it's actually coming clear. It's not only possible, it's actually probable. In fact, we creators should want piracy, because in short order piracy will be putting more money directly into our pockets. You see, it's the broadcasters who don't want piracy--because piracy is going to kill them, at least when it comes to selling ads on dramas and comedies. So how is piracy going to make us richer? Well it's going to put distribution in our hands, and it's going to put advertising money directly into our pockets (rather than into broadcasters' pockets, who then trickle down pennies on the dollar to the people who make their programs). Click here to listen to a most interesting lecture on how all this is likely to work
(as told in 7 parts on YouTube by digital provocateur Mark Pesce). Or you can download the BitTorrent here, courtesy of Mark Pesce himself (so rest assured you ain't stealin' nothin' he doesn't want you to have).

Friday, March 02, 2007



Hollywood's Crack

From Variety.com: ITunes has cracked open to independent video producers for the first time.Apple's digital content store on Tuesday started selling 'That,' a snowboarding action pic made for DVD by Forum Snowboards. Move reps the first time iTunes has sold video content that didn't come from an established network, studio or distributor.Though the Mac maker wouldn't comment on future plans, the deal with Forum indicates iTunes will selectively sell video outside of its high-profile deals with companies like Disney, NBC and Lionsgate. (Anyone can distribute video podcasts for free on iTunes.)Given iTunes' dominance in the nascent digital download market, that's sure to generate hordes of interest among independent film producers in all genres who don't have a distributor.

Wednesday, February 28, 2007


Get Tech!

Okay all you talented finger-painters, it's time to do your math homework. I know you hate it, because you're an artist. You dream poetry and imagine the apocalypse and it's your vast, unlimited creativity that will turn you into world famous filmmakers. Who cares about math? I'm here to tell you that it's you who should care.

Now, I don't mean math homework exactly; in fact, by math I mean all the "tech" stuff that we creative writers and dreamers try to avoid in filmmaking: the geeky nuts and bolts of computers and digital camera equipment, the world of firewire cables and HDMI connectors, and those incomprehensible details about color space and bit depth and resolution and RAID storage. It's complex and overwhelming and you think that surely it is the domain of nerds with neither a story to tell nor good taste. But I'm here to tell you that you're avoiding your homework at your own peril. This is a revolution, and things are changing fast. It's both a more democratic place (you too can make a movie) and a more competitive one (everyone can make a movie). The tools are in your hands--or down the street at your computer shop. It's time to dig in and get your slender, sensitive fingers dirty.

In order to fully exploit the power of the digital revolution you have to know how to do it all. You have to empower yourself with all that tech knowledge, now widely available for free on the Internet, so that nobody can say "no, we're not financing your movie"--because you'll simply make the movie yourself. You won't be hiring people to do your tech. Not only will you be unable to afford it, you'll discover that the art is the tech, too. The tech is a painter's brush and writer's pen. The tech is magic in the hands of a truly inspired creative person. It's precisely your aversion to the tech that makes you different from the geek. The geek probably can't write or paint or act. He can't learn it either--I believe that creativity is simply a natural talent. But you already have creative talent, right? Good. Because you definitely can learn to geek out. It's science and math. There are right answers! Imagine--it can actually be something of a relief for an artist to discover that sometimes there are right answers, because the fog of artistic creation and the concomitant doubts can be grueling.

You're still resisting? You're thinking that world famous filmmakers make it on their creativity alone. Certainly it's happened before. I'd say that's how it happened for people like Sam Mendes (American Beauty, Road to Perdition)--he was a talented theatre director. He doesn't do math (at least I expect he doesn't). He imagines the mise en scene and all sorts of minions make it real. We've all seen the directors in those DVD extras running around approving storyboards and nodding their heads at lighting set-ups and pointing at a computer screen so an editor can "make it so." But that was then. This is now. And you probably haven't directed Judi Dench in a stage play, so it's unlikely anyone will let you direct your movie because of your "wonderful way with actors." You won't point at the computer screen so the editor will make it so. You will be the editor. And don't expect someone to walk in your door and "show you how." This is where you have to prove your commitment to this crazy craft that is making movies.

I get those calls. From other artists who are watching in stunned amazement as I--this cute, hot, stacked babe and a writer no less--can now sit at an edit suite and deliver a cut with the best of them. I can add effects and mix sound. I can troubleshoot hardware and set up my own lights. And now these artists I know are calling me and asking me how they too can make their own movie. Because they have this great script, see--because they're writers--and no one is offering to make it, and well...how can I show them how to do what I do. Frankly, it's irksome, and I get a little sad, because I want my fellow writers and artists to join the digital revolutionary army. But they're expecting to skip basic training. They want to be colonels before they've even done a few jumping jacks. All I can say is, you have the Internet and a library card. GO DO IT. I'll answer questions. Lots of people will. Heck, there are web forums filled with people far more knowledgeable than I am who inexplicably lurk online waiting to answer your baffling technical questions. No one will make it happen but you.

The tech is intimidating. Trust me, that is something that you will use to your advantage, because the old-guard of film and TV doesn't understand it either. They HIRE geeks to understand it. Become both the geek and the artist and you have power. The kind of power that even the old-guard can recognize. But you're going to use this power for yourself and your brothers and sisters, not for the old-guard. You're going to use this power for good. You're going to make your movie your way. And we're going to watch it and wonder how you did it.

Tuesday, February 20, 2007


Writers Are Doin' It for Themselves

I ain't vouchin' for this product. In fact, I have a certain disdain for every single book, DVD and gimmick being sold to writers and filmmakers to "help them make it in the business." But what I do like is that it's reflective of how writers are starting to think! This from the exploiters over at Creative Screenwriting Magazine:

DIY: Do It Yourself

5 DVDs ON TRANSITIONING FROM WRITER TO AUTEUR
$89.95 (click here to order)

The DIYpak is a 5-DVD course on greenlighting your own script. You have four months to get your screenplay ready for a Summer shoot – use the DIYPak to make the most of this time.

Learn from producer's rep Jeff Dowd about Concept Creation, Marketing, and Distribution. Other DVDs cover Film Financing, Crafting a Killer Ending, Creating Powerful Movie Scenes, and the Sequence Structure for Successful Movies (employed by Pixar).

MY LAST WORD (because I always have the last word): frankly I would save your money and buy a book on Final Cut Pro. You will only write your script by writing your script--no DVD box-set will help you there, really. But you can learn how to edit your film once you've shot it. Go team.